![]() ![]() Without Super Meat Boy, there is likely no Undertale, Celeste, Inside, Limbo, Ori, Hollow Knight, Shovel Knight. Most of Annapurna Interactive’s catalog disappearing is probably the worst part of that domino effect (What Remains of Edith Finch, Donut County, Outer Wilds, Telling Lies, Kentucky Route Zero, Gone Home). The fact that this small and unrecognized of a team was able to make a title that was so critically and fiscally successful was huge for thousands of people around the world who had aspirations of making video games. The development team, Team Meat, is a small indie team out of America led by Edmund Mcmillen ( The End is Nigh, The Binding of Isaac) that got its start making flash games on Newgrounds. Not only did it change 2-D gaming, but it is also largely credited for breathing life into and forming the base of the modern indie game scene. Sure, there had been difficult games before, even difficult platformers (The Japanese Super Mario Bros 2, Ninja Gaiden, countless different Kaizo hacks), but none had done it the way SBM did. The speed, precision, and difficulty that SMB required inspired a whole new generation of game devs to begin exploring the 2-D platforming genre as no game had ever done before. Its legacy and inspiration can be felt in everything from Celeste to Speedrunners and even some of the most popular Super Mario Maker and Super Mario Maker 2 user levels. It is hard to overstate the effect that Super Meat Boy had on the modern 2-D platformer. Platforms: Nintendo Switch (reviewed on), PC, Xbox One, PS4, Xbox Series X, PS5 ![]() Does Super Meat Boy Forever, the long-awaited sequel to 2010’s Xbox Arcade classic, hold up to the legacy of the original?
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